Showing posts with label mental ray. Show all posts
Showing posts with label mental ray. Show all posts

3ds Max Matte Shadow in Mental Ray

1. Viewport background (alt+b)
* Input a picture and let using standard setting.

2. Create a plane and a object

3. Material editor
* Arch & Design' and choose Matte/ShadowReflection
- (Adjust) Shadows, Ambient/shadow Intensity (affected 0,8 or more).
* Arch & Design' assign Glossy Varnished Wood 
- (Adjust) Special Purpose Maps
Environment (Bitmap and add a hdri picture for reflection).

4. Environment (8)
* Input a same picture like before.
- Drag and put it on Camera Mapped background of Matte/Shadow/Reflection then choose COPY, assign to plane.

5. Skylight

6. mr Area Spot
* Spotlight Parameters
- (Adjust) Hotspot/Beam
- Area Light Parameters
type : Disc and adjust radius it.

3ds Max Interior Lighting in Mental Ray

1. Photometric
* mr Sky Portal 1
Put it in near of Windows

2. Daylight System
* Daylight Parameters
- mr Sun and mr Sky


3. Render Settings
* Mental Ray
- Rendering Algorithms
Method : BSP2

4. mr Photographic Exposure Control
* Exposure Value (EV) : 9
* Image Control
Highlighs (burn) : 0,025
Midtones : 1
Shadows : 0,2

3ds Max Mental Ray Photographic Exposure Control

1. Daylight System
* Daylight Parameters
mr Sun and mr Sky

2. mr Photographic Exposure Control
* Photographic exposure
Shutter speed : 300
Film speed (ISO) : 150
* Image Control
Highlighs (burn) : 0,7
Midtones : 1,2
Shadows : 1

Ocean by 3ds Max Mental Ray


1. Daylight System
* Daylight Parameters
mr Sun and mr Sky
- mr Sky Parameters (Multiplier : 2)
- mr Sky Advanced Parameters 
Non-Phychal Tuning Red/Blue Tint : -0,1
Saturation : 1,4


2. Render Settings
* Mental Ray
- Renderer
Camera Effects
Camera Sharders (Output : Check and Drag to Material Editor)


3. Material Editor
* Glare Parameters 
- Spread : 0,95
- Streaks (Check box)
- Streak Weight : 0,97
 
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