Showing posts with label exterior. Show all posts
Showing posts with label exterior. Show all posts

Vray Tutorial for Exterior Lighting Rendering


1. Daylight Systems
* Daylight Parameters
- Vray sun and No skylight


2. Vray Physical Camera
* VrayPhysicalCamera
- f-number : 10 
- Click Guess Vert
- vignetting = 1,5 
- White balance = Custom
- shutter speed (s^-1 = 120.


3. Render Settings
* V-Ray
- V-Ray Image Sampler
Catmull-Rom
- V-Environtment
Check Box on  GI Environment chance become white color  (skylight)
- V-Ray Color Maping
Reinhard (Check After background)
Dark & Bright multiplier' Gamma : 1, 1, 1
Gamma and LUT : 2,2
* Indirect Illumination
- V-Ray Indirect Illumination (GI)
On GI Caustic,
GI Engine : Irradiance map and Brute force
- V-Ray Irradience map
Medium (Click = Show Calc. phase)

Exterior Illumination by VRay

1. V-Ray Sun
* V-Ray system parameters
turbidity : 3
ozone : 0,4
Shadows subdivs : 9


2. V-Ray Physical Camera
* Basic parameters
f-number : 8
White balance : neutral
Shutter speed : 20


3. Render Settings
* V-Ray
- V-Ray Image Sampler
Fixed
Uncheck Box
- V-Environtment
Check Box on GI environment (skylight)
- V-Ray Collor Maping
Reinhard (Check After background)
Dark & Bright multiplier' Gamma : 1, 1, 1
Gamma and LUT : 2,2
* Indirect Illumination
- V-Ray Indirect Illumination (GI)
On GI Caustic, GI Engine : Irradiance map & Brute force
- V-Ray Irradience map
 Very low
Basic parameter High subdivs : 30, Interp samplers : 20
- V-Ray Brute force GI
Subdivs : 2
* Settings
- V-Ray DMC Sampler
Adaptive amount : 0.85
Noise thresold : 0.01
Min samples : 8
- V-Ray system
Render region division = 16

3ds Max Exterior Scene V-Ray

1. V-Ray Sun
* V-Ray system parameters
Default Setting

2. V-Ray Light
* Parameters
- Type Dome
- Options (Check Double sided and Invisible)

3. Render Settings
* V-Ray
- V-Ray Image Sampler
Adaptive DMC
VraySincFilter
- V-Ray Collor Maping
Linear multiply (Check Subpixel mapping, Clamp out, After background, Dont affect colors).
Dark and Bright multiplier' Gamma : 1, 1, 2,2
* Indirect Illumination
- V-Ray Indirect Illumination (GI)
On GI Caustic, GI Engine : Brute force and Light chace
- V-Ray light cache
Calculation parameters Subdivs : 1200, Sample size : 0,02 (Check store direct light & Show calc phase).

Vray Sun for Realistic Rendering in 3ds Max

1. V-Ray Sun
* V-Ray system parameters
turbidity : 2
ozone : 0,4
Shadows subdivs : 9

2. V-Ray Camera Physical Camera
* Basic parameters
f-number : 8,4
White balance : neutral
Shutter speed : 150

3. Render Settings
* V-Ray
- V-Ray Image Sampler
Adaptive DMC
Mitchel Netravali
- V-Ray Adaptive DMC Image Sampler
Max subdivs : 6
- V-Ray Collor Maping
Exponential (Check Subpixel mapping, Clamp out, After background, Dont affect colors)
Dark &; Bright multiplier' Gamma : 1, 1, 2,2
Gamma and LUT : 2,2

* Indirect Illumination
- V-Ray Indirect Illumination (GI)
On GI Caustic, GI Engine : Irradiance map and Light chace
- V-Ray Irradience map
 Very low
Basic parameter High subdivs : 70, Interp samplers : 40
- V-Ray light cache
Calculation parameters Subdivs : 1000, Sample size : 0,02 (Check store direct light & Show calc phase.
* Settings
- V-Ray DMC Sampler
Adaptive amount : 0.85
Noise thresold : 0.005
Min samples : 12
Global subidivs multiplier : 1
- V-Ray system
Render region division = 16
 
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