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Sorry before if my result is not good :)) Actually I am still learn about 2D Flash CS 5.5 Animation :))

3ds Max Matte Shadow in Mental Ray

1. Viewport background (alt+b)
* Input a picture and let using standard setting.

2. Create a plane and a object

3. Material editor
* Arch & Design' and choose Matte/ShadowReflection
- (Adjust) Shadows, Ambient/shadow Intensity (affected 0,8 or more).
* Arch & Design' assign Glossy Varnished Wood 
- (Adjust) Special Purpose Maps
Environment (Bitmap and add a hdri picture for reflection).

4. Environment (8)
* Input a same picture like before.
- Drag and put it on Camera Mapped background of Matte/Shadow/Reflection then choose COPY, assign to plane.

5. Skylight

6. mr Area Spot
* Spotlight Parameters
- (Adjust) Hotspot/Beam
- Area Light Parameters
type : Disc and adjust radius it.

Flare Extinguishing


1. Super spray
* Basic Parameters
- Particle formation
Off Axis = 0.0 
Spread = 15
- Viewport Display= Mesh
* Particle Generation
Particle Quantity
Use total = 60000
- Particle Motion
Speed = 200
Variation = 100
- Particle Timing
Emit start = -100
Emit Stop = 500
Display Until = 500
life = 7
- Particle Size
Size = 500
Variation = 100
Grow For = 200
Fade For = 50
- Particle Type
Facing
2. Material editor
* Face Map and two sided
* Blin Basic Parameters
Diffuse = Noise
Noise Parameters (Fractal
Collor #1 Yellow
Collor #2 Red
Opacity = Gradient
Gradient Parameters = Radial
Noise:
- Amount : 1
- Size : 5,0
Noise Threshold:
- Low : 0,5
- High : 1.0
* Extended Parameters
Type Aditive

Material Trouble (Configure Driver)

Before :
Go to customize, preference, viewport tab and sett like below :
Restart and You have done it :))

VRay HDRI and EXR Set Up


1. V-Ray Light
* V-Ray
- Parameters
General type : Dome
Intensity multiplier : 10

2. V-Ray Physical Camera
* Basic parameters
f-number : 2,5
White balance : neutral
Shutter speed : 100

3. Material Editor
* Go to Get Material and Click VRayHDRI
- Bitmap and browse a Image.hdri
Mapping type Spherical
- Drag and Drop the image to the texture slot in light setting Also and V-Environtment
Check Box on Reflection/Refraction environment override (On the middle) Also Environment effects (Environment map Slot)

4. Render Settings
* V-Ray
- V-Ray Global Switches
Default lighting : On
- V-Ray Image Sampler
Adaptive DMC
Catmul Room
- V-Ray Adaptive DMC Image Sampler
Max subdivs : 4
- V-Ray Collor Maping
Reinhard (Check After background)
Dark and Bright multiplier' Gamma : 1, 0.15, 1
* Indirect Illumination
- V-Ray Indirect Illumination (GI)
On GI Caustic, GI Engine : Irradiance map and Light chace
- V-Ray Irradience map
Medium
Basic parameter High subdivs : 50, Interp samplers : 20
- V-Ray light cache
Calculation parameters Subdivs : 1000, Sample size : 0,02 (Check store direct light & Show calc phase.

3ds Max Interior Lighting in Mental Ray

1. Photometric
* mr Sky Portal 1
Put it in near of Windows

2. Daylight System
* Daylight Parameters
- mr Sun and mr Sky


3. Render Settings
* Mental Ray
- Rendering Algorithms
Method : BSP2

4. mr Photographic Exposure Control
* Exposure Value (EV) : 9
* Image Control
Highlighs (burn) : 0,025
Midtones : 1
Shadows : 0,2

Vray Tutorial for Exterior Lighting Rendering


1. Daylight Systems
* Daylight Parameters
- Vray sun and No skylight


2. Vray Physical Camera
* VrayPhysicalCamera
- f-number : 10 
- Click Guess Vert
- vignetting = 1,5 
- White balance = Custom
- shutter speed (s^-1 = 120.


3. Render Settings
* V-Ray
- V-Ray Image Sampler
Catmull-Rom
- V-Environtment
Check Box on  GI Environment chance become white color  (skylight)
- V-Ray Color Maping
Reinhard (Check After background)
Dark & Bright multiplier' Gamma : 1, 1, 1
Gamma and LUT : 2,2
* Indirect Illumination
- V-Ray Indirect Illumination (GI)
On GI Caustic,
GI Engine : Irradiance map and Brute force
- V-Ray Irradience map
Medium (Click = Show Calc. phase)

Exterior Illumination by VRay

1. V-Ray Sun
* V-Ray system parameters
turbidity : 3
ozone : 0,4
Shadows subdivs : 9


2. V-Ray Physical Camera
* Basic parameters
f-number : 8
White balance : neutral
Shutter speed : 20


3. Render Settings
* V-Ray
- V-Ray Image Sampler
Fixed
Uncheck Box
- V-Environtment
Check Box on GI environment (skylight)
- V-Ray Collor Maping
Reinhard (Check After background)
Dark & Bright multiplier' Gamma : 1, 1, 1
Gamma and LUT : 2,2
* Indirect Illumination
- V-Ray Indirect Illumination (GI)
On GI Caustic, GI Engine : Irradiance map & Brute force
- V-Ray Irradience map
 Very low
Basic parameter High subdivs : 30, Interp samplers : 20
- V-Ray Brute force GI
Subdivs : 2
* Settings
- V-Ray DMC Sampler
Adaptive amount : 0.85
Noise thresold : 0.01
Min samples : 8
- V-Ray system
Render region division = 16

Mental Ray mr Skylight Portal


1. Photometric
* mr Sky Portal 1
- mr Skylight Portal Parameters (Multiplier : 2)
- Advanced Parameter

Check box Visible to Renderer
Check box Custom and None (Noise and Color #1 change to black)
* mr Sky Portal 2
- mr Skylight Portal Parameters (Multiplier : 1)
- Advanced Parameter
Check box Visible to Renderer
Check box Custom and None (Noise and Color #1 change to black)

2. Skylight
* Skylight Parameters
On Multiplier : 0,3

3. Render Settings
* Mental Ray
- Sampling Quality
Samples per Pixel (Max : 16)
Frame Buffer Type : floating-Point (32 bits per channel)
Filter : Mitchell
- Rendering Algorithms
Method : BSP2
- Camera Effects
Camera Sharders (Output : Check and Drag to Material Editor)

4. Material Editor
* Teapot 
Go to Standard and Click Arch and Design
* Glare Parameters
- Spread : 1,3
- Streaks (Check box)
- Streak Weight : 0,8

3ds Max Mental Ray Photographic Exposure Control

1. Daylight System
* Daylight Parameters
mr Sun and mr Sky

2. mr Photographic Exposure Control
* Photographic exposure
Shutter speed : 300
Film speed (ISO) : 150
* Image Control
Highlighs (burn) : 0,7
Midtones : 1,2
Shadows : 1

3ds Max Water Material in V-Ray Render

1. Material Editor
* Go to Standard and Click VRayMtl
- Reflection
Reflect and Click fallof (Fallof Parameters and Edit Mix Curve = add 1 point on the right angle and edit by bezier smooth)
- Refraction
Refract make become white color
Subdivs : 20, IOR : 1,3
- Maps
bump and click Noise (size : 10)

3ds Max Exterior Scene V-Ray

1. V-Ray Sun
* V-Ray system parameters
Default Setting

2. V-Ray Light
* Parameters
- Type Dome
- Options (Check Double sided and Invisible)

3. Render Settings
* V-Ray
- V-Ray Image Sampler
Adaptive DMC
VraySincFilter
- V-Ray Collor Maping
Linear multiply (Check Subpixel mapping, Clamp out, After background, Dont affect colors).
Dark and Bright multiplier' Gamma : 1, 1, 2,2
* Indirect Illumination
- V-Ray Indirect Illumination (GI)
On GI Caustic, GI Engine : Brute force and Light chace
- V-Ray light cache
Calculation parameters Subdivs : 1200, Sample size : 0,02 (Check store direct light & Show calc phase).

Ocean by 3ds Max Mental Ray


1. Daylight System
* Daylight Parameters
mr Sun and mr Sky
- mr Sky Parameters (Multiplier : 2)
- mr Sky Advanced Parameters 
Non-Phychal Tuning Red/Blue Tint : -0,1
Saturation : 1,4


2. Render Settings
* Mental Ray
- Renderer
Camera Effects
Camera Sharders (Output : Check and Drag to Material Editor)


3. Material Editor
* Glare Parameters 
- Spread : 0,95
- Streaks (Check box)
- Streak Weight : 0,97

Vray Sun for Realistic Rendering in 3ds Max

1. V-Ray Sun
* V-Ray system parameters
turbidity : 2
ozone : 0,4
Shadows subdivs : 9

2. V-Ray Camera Physical Camera
* Basic parameters
f-number : 8,4
White balance : neutral
Shutter speed : 150

3. Render Settings
* V-Ray
- V-Ray Image Sampler
Adaptive DMC
Mitchel Netravali
- V-Ray Adaptive DMC Image Sampler
Max subdivs : 6
- V-Ray Collor Maping
Exponential (Check Subpixel mapping, Clamp out, After background, Dont affect colors)
Dark &; Bright multiplier' Gamma : 1, 1, 2,2
Gamma and LUT : 2,2

* Indirect Illumination
- V-Ray Indirect Illumination (GI)
On GI Caustic, GI Engine : Irradiance map and Light chace
- V-Ray Irradience map
 Very low
Basic parameter High subdivs : 70, Interp samplers : 40
- V-Ray light cache
Calculation parameters Subdivs : 1000, Sample size : 0,02 (Check store direct light & Show calc phase.
* Settings
- V-Ray DMC Sampler
Adaptive amount : 0.85
Noise thresold : 0.005
Min samples : 12
Global subidivs multiplier : 1
- V-Ray system
Render region division = 16
 
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